Half-demon hybrids, the Enkarni are the result of demonic testing done by the Deos Electorum nearly 1000 years ago. Their demonic strength and ruthlessness helped contain the constant threat of uprises in the territories further from the empire’s center. Ironically, the unrest the Enkarni caused is one of the major factors which caused the Deos Electorum’s fall.
In modern times the Enkari are treated as equals withing most human territories, although treated with suspicion and fear. Not seen often in the political world, they are often seen within a nation’s military.


The Enkarni have distinctive features due to their demonic heritage. Horns run from bony ridges that begin behind the eyebrows and wrap around the head. Their thickness ranges from a 6-10 inch girth for an average adult Enkarni, depending on the individual. The horns twist in various directions, always symmetrical, and taper into sharp tips. These tips can be filed down by those with unfortunate horn shapes, but are always left sharp by soldiers.

A male Enkarni’s body is muscular and toned naturally, and often enhanced through training. Females have slender, powerful bodies, which are more lithe and agile than their male counterparts, but have a less intimidating countenance. They have cloven, hooved feet, like a demon, and no tail. Their skins come in a variety of colors, from deep red to bright purple, and their hair is even more diverse from red to blue to yellow, and everything in between.


1000 years ago the Deos Electorum’s empire was falling into ruin. Their exterior territories were constantly being captured by neighbor nations or falling to civil unrest. In a desperate measure, The Emperor, with a natural affinity for the demonic arts, began a secretive program to add demonic power to controllable soldiers. The means by which this was done is not known. To date, there are too few documents to understand the exact process, and even those that have been recovered are incredibly vague. Regardless, the program was successful, and the Enkarni were sent to the outer edges of the Deos Electorum Empire to enforce their rule. Originally, the Enkarni were content to do as they were told, dutifully watching over the masses, although this would not last. The constant discrimination by citizens and their overlords, even their superiors, lead to a civil unrest within the ranks of Enkarni.

This lead to the Valgrad Crisis, named after and lead by the Enkarni general, Valgrad. He and a small battalion from the Outer Rim of the empire held a small portion of the empire, near the Northern Ediface, for exactly 10 years time. The humans were systematically slaughtered or forced into subservient slavery during this period, which was only quelled when an Enkarni woman killed Valgrad while he slept.

After the Valgrad Crisis, the Enkarni were exiled or captured, and violent racism against them persisted until the fall of the Deos Electorum 80 years later. Recently, ruins along the Ragged Coast were found that some theorize was a Enkarni city, a haven for them during their years of exile. After the Deos Electorum’s fall, the Enkarni lived as second class citizens in many other nations’ slums, and in war bands, pillaging caravans and raiding towns. Eventually the Enkarni were accepted into human culture again, this trend beginning at the conception of the Mona-Clavel Empire.

Enkarni in Modern Society

Long ago are the days of “Horn Hunts” or “’Karni Killing”. In modern society the Enkarni are equal to humans in most every way: no longer treated as beasts, like the Deos Electorum did. With equal opportunities in nearly ever field, the Enkarni have proven industrious workers and ruthless opportunists.

Enkarni can often be seen within a nation’s military (80%), surpassing their human peers’ ability in combat and strategy. A quick and cunning mind on the field of battle, along with superior strength and reflex make them a terror to opponents and great ally to a (presumably) appreciative friend.

The same quick thinking that makes them a lethal force in wartime helps them excel in business and other professions. Though many Enkarni choose to join the military to sate their naturally violent tendencies, some go into business sectors or marketing, excelling in the unforgiving world of trade. Those not seen wearing a nation’s military uniform can be found around a bustling marketplace or docks, securing business deals and, sometimes, blackmailing competitors.

Not particularly good at detailed work, there are very few Enkarni artisans. Though not unheard of, Enkarni smiths are rare, often outclassed by dwarven smiths from around the land. Some choose to work under their dwarven superiors, often coming close to equaling their work. Retired Enkarni sometimes join the business world, or live out their lives in relative comfort from the safety of the interior cities.


Due to how closely related the Enkarni are with their human counterparts in the modern world, they share a similar religion as the humans, a pantheon of gods stemming back to the time of the Deos Electorum. Although the Enkarni have devised some of their own gods, due to their exile from any place of reverance after the Valgrad Crisis, they have been integrated into the human’s pantheon, replacing gods they’ve deemed pointless. The Enkarni gods seem to all be evil-aligned in some manner. There is a list as follows.

Enkarni Favored Gods:
Baulné the Sadist, Goddess of Blood and Blades
Frykt Gykt the Lurker, God of Shadows and Concealment
Ondemoll the Tyrant, God of the Fel Magic


Foundations Vual