Zanward

Description:

Zanward

Male Wild Elf Ranger 6
True Neutral
Representing Somri

Strength 10 (0)
Dexterity 22 (
6)
Constitution 12 (1)
Intelligence 8 (-1)
Wisdom 14 (
2)
Charisma 8 (-1)

Size: Medium
Height: 5’ 7"
Weight: 135 lb
Skin: Tan
Eyes: Dark Brown
Hair: Black Wavy; Beardless

Total Hit Points: 30

Speed: 30 feet

Armor Class: 18 = 10 +2 [leather] +6 [dexterity]

Touch AC: 14 Flat-footed: 14

Initiative modifier: 6 = +6 [dexterity]
Fortitude save: +6 = 5 [base] +1 [constitution]
Reflex save: +11 = 5 [base] +6 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]
Attack (handheld): +6/
1 = 6 [base]
Attack (unarmed): 6/1 = 6 [base]
Attack (missile): 12/6 = 6 [base] 6 [dexterity]
Grapple check: +6/
1 = 6 [base]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.

Languages: Common Elven

Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]

Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]

Feats:

Endurance [free to rangers] Point Blank Shot Far Shot Precise Shot Rapid Shot [ranger archery track] Many Shot [ranger archery track] Track [free to rangers]

Traits:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int -1 =
-1

Balance Dex* 6 =
+6

Bluff Cha -1 =
-1

Climb Str* 0 =
+0

Concentration Con 1 =
+1

Craft_1 Int -1 =
-1

Craft_2 Int -1 =
-1

Craft_3 Int -1 =
-1

Diplomacy Cha -1 =
-1

Disguise Cha -1 =
-1

Escape Artist Dex* 6 =
+6

Forgery Int -1 =
-1

Gather Information Cha -1 =
-1

Heal Wis 2 =
+2

Hide Dex* 15 =
+6
+9
Intimidate Cha -1 =
-1

Jump Str* 0 =
+0

Listen Wis 13 =
+2
+9 +2 [elf]
Move Silently Dex* 13 =
+4
+9
Perform_1 Cha -1 =
-1

Perform_2 Cha -1 =
-1

Perform_3 Cha -1 =
-1

Perform_4 Cha -1 =
-1

Perform_5 Cha -1 =
-1

Ride Dex 4 =
+4

Search Int 1 =
-1
+2 [elf] -4 [perk]
Sense Motive Wis 2 =
+2

Spot Wis 17 =
+2
+9 +2 [elf] +4 [perk]
Survival Wis 11 =
+2
+9
Swim Str** 0 =
+0

Use Rope Dex 6 =
+6

  • = check penalty for wearing armor

First-level Ranger spells: 2 (1+1) per day

Wild Elf:

  • +2 dexterity / -2 intelligence (already included)
  • Immune to magical sleep
  • +2 racial bonus to saves vs. enchantments
  • Low-light vision
  • Proficient with longsword, rapier, longbow & shortbow
  • +2 racial bonus on listen, search, and spot checks
  • Notice secret doors

Ranger:

  • Favored enemies
  • Track as bonus feat (already included)
  • Combat Style
  • Endurance
  • Wild empathy (roll level + charisma bonus)
  • Endurance (level 3)
  • Animal Companion (level 4)
  • Woodland Stride (level 7)
  • Swift Tracker (level 8)
  • Evasion (level 9)
  • Camouflage (level 13)
  • Hide in Plain Sight (level 17)
  • High wisdom gains bonus spells daily

Favored Enemies:

  • Animals +4
  • Humanoids (orc) +2

This ranger chose the archery track.

Class HP rolled
Level 1: Ranger 8
Level 2: Ranger 2
Level 3: Ranger 6
Level 4: Ranger 5 +1 to dexterity
Level 5: Ranger 2
Level 6: Ranger 1

Zanward’s Equipment:

Amulet of Dexterity: +2

28 lb 3 lb 2 lb _____ 33 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x1 Spell component pouch Total

Animal Companion: Eagle

  • Small Animal
  • Hit dice 1d8+1 (5 hit points)
  • Initiative +2 (Dex)
  • Speed 10 feet, fly 80 feet
  • AC: 14 ( +1 small +2 Dex +1 natural)
  • Attacks: 2 claws +3 melee (Weapon Finesse); Bite -2 melee (Weapon Finesse);
  • Damage 1d3 (claw); 1d4 (bite);
  • Saves: Fort +3; Ref +4; Will +2
  • Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
  • Skills: Listen +6; Spot +6;
  • Feats: Weapon Finesse (Bite, Claw)
  • Link, share spells
  • Bonus tricks: 1
    Farsighted [-4 Search] [+4 Spot]
    More about Zanward:
Bio:

Zanward

Foundations Somri