Commander Corki

Description:

Commander Corki

Male Dwarf Rogue 6
Lawful Neutral
Representing Methoc

Strength 12 (1)
Dexterity 19 (
4)
Constitution 14 (2)
Intelligence 10 (
0)
Wisdom 8 (-1)
Charisma 6 (-2)

Size: Medium
Height: 4’ 5"
Weight: 175 lb
Skin: Tan
Eyes: Blue
Hair: Dark Brown Wavy; Thick Beard / Hirsute

Total Hit Points: 37

Speed: 20 feet

Armor Class: 14 = 10 +4 [dexterity]

Touch AC: 14 Flat-footed: 14 [uncanny dodge]

Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +4 = 2 [base] +2 [constitution]
Reflex save: +9 = 5 [base] +4 [dexterity]
Will save: +1 = 2 [base] -1 [wisdom]
Attack (handheld): +5 = 4 [base] +1 [strength]
Attack (unarmed): +5 = 4 [base] +1 [strength]
Attack (missile): +8 = 4 [base] +4 [dexterity]
Grapple check: +5 = 4 [base] +1 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.

Languages: Elven, Dwarven

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]

Feats:

Mounted Combat Two-Weapon Fighting Two-Weapon Defense

Traits:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 0 =
+0

Balance Dex* 4 =
+4

Bluff Cha -2 =
-2

Climb Str* 1 =
+1

Concentration Con 2 =
+2

Craft_1 Int 9 =
+0
+9
Craft_2 Int 9 =
+0
+9
Craft_3 Int 0 =
+0

Diplomacy Cha -2 =
-2

Disguise Cha -2 =
-2

Escape Artist Dex* 4 =
+4

Forgery Int 0 =
+0

Gather Information Cha -2 =
-2

Heal Wis -1 =
-1

Hide Dex* 13 =
+4
+9
Intimidate Cha -2 =
-2

Jump Str* -5 =
+1
-6 [speed 20]
Knowledge (architecture) Int 9 =
+0
+9
Listen Wis 8 =
-1
+9
Move Silently Dex* 13 =
+4
+9
Open Lock Dex 13 =
+4
+9
Perform_1 Cha -2 =
-2

Perform_2 Cha -2 =
-2

Perform_3 Cha -2 =
-2

Perform_4 Cha -2 =
-2

Perform_5 Cha -2 =
-2

Ride Dex 4 =
+4

Search Int 0 =
+0

Sense Motive Wis -1 =
-1

Spot Wis -1 =
-1

Survival Wis -1 =
-1

Swim Str** 1 =
+1

Use Rope Dex 13 =
+4
+9

  • = check penalty for wearing armor

Craft_1 >=5 ranks gives +2 on related appraise checks.
Craft_2 >=5 ranks gives +2 on related appraise checks.
Know Architecture >=5 ranks gives +2 on search checks for secret doors.
Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.

Dwarf:

+2 constitution / -2 charisma (already included) Can move 20 feet even if in heavy armor Darkvision (see 60 feet in pitch-dark) Stonecunning (+2 on searching stone, intuit depth) +2 racial bonus on saves vs. poison +2 racial bonus on saves vs. spells / spell-like abilities +1 racial bonus to hit orcs and goblinoids +4 dodge bonus on AC against giants +4 stability bonus to avoid being tripped/bull rushed standing on solid ground +2 racial bonus on appraise checks if stone/metal

Rogue:

Sneak Attack +3d6 Trapfinding Evasion (level 2) Trap Sense (level 3) Uncanny Dodge (level 4) Improved Uncanny Dodge (level 8) Special Abilities (choices begin at 10th level)

Class HP rolled
Level 1: Rogue 6
Level 2: Rogue 3
Level 3: Rogue 4
Level 4: Rogue 4 +1 to dexterity
Level 5: Rogue 3
Level 6: Rogue 5

Commander Corkaikins’s Equipment:

2 lb 1 lb _____ 3 lb Weapons / Armor / Shield (from above) Thieves’ tools Total

More about Commander Corkaikins:

Can craft grenades out of everyday materials [Thrown, sneak attack damage]
Occasional war flashbacks.

Bio:

Commander Corki

Foundations yeta